Daniel Purcell
Daniel Purcell
Games Designer - Professional Work

Daniel Purcell

Games Designer - Professional Work


About Me

From a young age I knew I would pursue a career in the games industry. University was a great experience for me, with it brought an understanding of what skills I needed to achieve my goals and that autonomous learning and achieving a broad skill set would be key for working in game development.

Since then I've gained 4 years game & software development experience. I'm currently working at ZoŽMode Guildford and have worked on 3 projects; Wizardology, Dragonology and an unannounced project. I work on Level Designs from design to implementation in 3DSMax and the in-house Level Editor. As well as artistic abilities I also use technical skills writing Lua scripts for the game flow and events.

Industry Experience

Over 4 years industry experience starting in QA for 2.5years and moved into Design for 1.7years.

GamesDesign BSc Hons

1st Class Degree
Computer Entertainment Technology BSc (Hons) and
Awarded the Focal Press Prize Award for Excellence.

University Work at:
Copyright Policy