From a young age I knew I would pursue a career in the games industry. University was a great experience for me, with it brought an understanding of what skills I needed to achieve my goals and that autonomous learning and achieving a broad skill set would be key for working in game development.
Since then I've gained 4 years game & software development experience. I'm currently working at ZoŽMode Guildford and have worked on 3 projects; Wizardology, Dragonology and an unannounced project. I work on Level Designs from design to implementation in 3DSMax and the in-house Level Editor. As well as artistic abilities I also use technical skills writing Lua scripts for the game flow and events.